Wearable Computing Market Size, By Technology (Computing, Display, Networking), By Application (Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial, Infotainment), By Region (North America, Europe, Asia-Pacific, Rest of the World) Analysis - Global Forecast 2020-2025

(Comserve via Comtex)

Japan, Japan, Fri, 11 Jun 2021 09:32:39 / Comserve Inc. / -- Adidas AG, Apple Inc., Boston Scientific Corporation, Fitbit Inc., Garmin, Ltd., Jawbone, LG Electronics, Inc., Motorola Mobility Holdings, Inc., Nike, Inc., Zephyr Technology Corporation

The Wearable Computing Market is expected to reach up to US$ 52.30 Billion by 2025, growing at a CAGR of 28.03% between 2019 and 2025.

Basically, wearable computing is a dimension of mobile computing. A wearable computer is an electronic device capable of storing and processing data that is incorporated into a person's clothing or personal accessories. Wearable computing devices can range from providing very specific, limited features like heart rate monitoring and pedometer capabilities to advanced smart functions and features similar to those smartphone or smartwatch offers. wearable computing devices can typically enable the wearer to perform advance task like, to take and view pictures or video, read text messages and emails, answer calls, respond to voice commands, browse the web and more. It is widely used for media and healthcare purpose.

The global Wearable Computing market is segregated on the basis of Technology as Computing, Display, Networking, and Others. Based on Application the global Wearable Computing market is segmented in Fitness and Wellness, Medical and Healthcare, Enterprise and Industrial, Infotainment, and Others.

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The global Wearable Computing market report provides geographic analysis covering regions, such as North America, Europe, Asia-Pacific, and Rest of the World. The Wearable Computing market for each region is further segmented for major countries including the U.S., Canada, Germany, the U.K., France, Italy, China, India, Japan, Brazil, South Africa, and others.



Competitive Rivalry



Adidas AG, Apple Inc., Boston Scientific Corporation, Fitbit Inc., Garmin, Ltd., Jawbone, LG Electronics, Inc., Motorola Mobility Holdings, Inc., Nike, Inc., Zephyr Technology Corporation, and others are among the major players in the global Wearable Computing market. The companies are involved in several growth and expansion strategies to gain a competitive advantage. Industry participants also follow value chain integration with business operations in multiple stages of the value chain.



The Wearable Computing Market has been segmented as below:



Wearable Computing Market, By Technology

Computing
Display
Networking
Others


Wearable Computing Market, By Application

Fitness and Wellness
Medical and Healthcare
Enterprise and Industrial
Infotainment
Others


Wearable Computing Market, By Region

North America
Europe
Asia-Pacific
Rest of the World


Wearable Computing Market, By Company

Adidas AG
Apple Inc.
Boston Scientific Corporation
Fitbit Inc.
Garmin, Ltd.
Jawbone
LG Electronics, Inc.
Motorola Mobility Holdings, Inc.
Nike, Inc.
Zephyr Technology Corporation


The report covers:

Global Wearable Computing market sizes from 2016 to 2025, along with CAGR for 2019-2025
Market size comparison for 2017 vs 2025, with actual data for 2017, estimates for 2018 and forecast from 2019 to 2025
Global Wearable Computing market trends, covering comprehensive range of consumer trends & manufacturer trends
Value chain analysis covering participants from raw material suppliers to the downstream buyer in the global Wearable Computing market
Major market opportunities and challenges in forecast timeframe to be focused
Competitive landscape with analysis on competition pattern, portfolio comparisons, development trends and strategic management
Comprehensive company profiles of the key industry players


Report Scope:



The global Wearable Computing market report scope includes detailed study covering underlying factors influencing the industry trends.



The report covers analysis on regional and country level market dynamics. The scope also covers competitive overview providing company market shares along with company profiles for major revenue contributing companies.



The report scope includes detailed competitive outlook covering market shares and profiles key participants in the global Wearable Computing market share. Major industry players with significant revenue share include Adidas AG, Apple Inc., Boston Scientific Corporation, Fitbit Inc., Garmin, Ltd., Jawbone, LG Electronics, Inc., Motorola Mobility Holdings, Inc., Nike, Inc., Zephyr Technology Corporation, and others.



Reasons to Buy this Report:

Gain detailed insights on the Wearable Computing industry trends
Find complete analysis on the market status
Identify the Wearable Computing market opportunities and growth segments
Analyse competitive dynamics by evaluating business segments & product portfolios
Facilitate strategy planning and industry dynamics to enhance decision making.

The dynamic nature of business environment in the current global economy is raising the need amongst business professionals to update themselves with current situations in the market. To cater such needs, Shibuya Data Count provides market research reports to various business professionals across different industry verticals, such as healthcare & pharmaceutical, IT & telecom, chemicals and advanced materials, consumer goods & food, energy & power, manufacturing & construction, industrial automation & equipment and agriculture & allied activities amongst others.

For more information, please contact:

Hina Miyazu

Shibuya Data Count
Email: [email protected]
Tel: + 81 3 45720790

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